There are a few different places to get loot from. There has been a lot of speculation based on people’s play experiences and I felt it would be interesting and valuable for everyone to get the true story straight from the horse’s mouth. Today I’d like to spend some time demystifying how the Borderlands 2 loot system works.
I have previously written all of the articles about the design of Krieg. It’s Paul Hellquist, creative and design director for Borderlands 2 here again. The views and opinions expressed in this article are those of the author and do not necessarily reflect the official policy or position of Gearbox Software or any of its individual members outside of the author. Gearbox Software projects are created by a diverse range of individuals spanning a spectrum of different backgrounds, interests, objectives and world views.
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